(supposing it is) let say i have made a wonderful complex scene in octane plugin for blender, lot of instancing, geometry, animation,open vdb simulation… ect… is exporting the whole scene from blender with octane plugin to octane standalone easy as pushing the “export to octane standalone” button? or it requier some work ? Octane standalone look like really a true boost in terms of performance and high polys complex scenes? is it really ? There’s a lot of octanes options, octane standalone, octane 3dsmax, maya ect… does the blender version have similar performances and features compare to other plugins ? or is it behind the rest ? If a material was created in lets say “octane for houdini”, can we import the material inside of octane for blender ? so basically are octane materials intechangeables between softwares ? I heard good about octane instances, what is the differences between octane instances and cycles instancing method ? isn’t it the same thing ? Does the octane viewport support better performance in larger scenes with lots of polys, complex scenes in general? or its the same performances compared to cycles ?
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